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Virtual and augmented reality: The use of computer technology to create immersive digital experiences, either by overlaying digital objects onto the real world (augmented reality) or by creating entirely virtual environments (virtual reality).

 Virtual and augmented reality: The use of computer technology to create immersive digital experiences, either by overlaying digital objects onto the real world (augmented reality) or by creating entirely virtual environments (virtual reality).

Virtual and augmented reality (VR/AR) have become some of the most talked-about technologies in recent years. They allow users to immerse themselves in a virtual world and interact with digital objects in a way that was previously impossible. This technology is being used in a variety of industries, from entertainment and gaming to healthcare and education.

Virtual reality creates a completely artificial environment that simulates real-world experiences. The user is immersed in this environment through a headset or other display device, and they can interact with the digital world through hand-held controllers or other input devices. This technology is being used for gaming and entertainment, but also for training and simulation, where users can practice tasks in a safe and controlled environment.

Augmented reality, on the other hand, overlays digital information onto the real world. This is done through a device such as a smartphone or tablet, which uses the camera and sensors to display digital objects and information on top of the real-world view. AR is being used in a variety of industries, including marketing and advertising, education, and architecture and design.

The potential applications of VR and AR are endless. In the entertainment industry, VR has been used to create immersive gaming experiences and virtual reality concerts. In the field of education, AR is being used to create interactive textbooks and to bring historical events to life.

In healthcare, VR is being used for pain management, rehabilitation, and therapy. For example, VR is being used to treat patients with phobias, allowing them to confront and overcome their fears in a safe and controlled environment. AR is being used in medical training, allowing medical students to practice surgical procedures in a simulated environment.

In the field of architecture and design, AR is being used to create virtual walkthroughs of buildings and spaces, allowing architects and clients to visualize designs in a more immersive way.

Overall, the potential uses of VR and AR are endless, and as the technology continues to improve, we can expect to see more and more applications in a variety of industries.

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